Concurrent

Handle Effects concurrently up to the provided limit, defaulting to DEFAULT_CONCURRENCY.

Parameters

limit

The number of effects that that can be handled concurrently, defaulting to DEFAULT_CONCURRENCY.

Constructors

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constructor(limit: Int)

Types

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Functions

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open override fun <F, E> execute(transform: suspend FlowCollector<E>.(effect: F) -> Unit, effects: Flow<F>): Flow<E>